Hollow Triangles
import processing.opengl.*;
void setup(){
size(500,500,OPENGL);
frameRate(24);
}
void draw(){
background(0);
stroke(0);
translate(width/2,height/5*2);
rotateX(radians(90));
for (int i=1; i<9; i++){
fill(0,255,225,125-i*3);
pushMatrix();
rotateX(radians(sin(millis()*(0.0004*i))*6));
rotateZ(radians(cos(millis()*(0.0004*i))*6));
makeCue();
popMatrix();
}
}
void makeCue(){
scale(1,9);
pushMatrix();
rotateY(radians(60));
rect(0,0,100,30);
rotateY(radians(60));
rect(0,0,100,30);
popMatrix();
pushMatrix();
translate(-50,0,-87);
rect(0,0,100,30);
popMatrix();
}