//tiled130521b
Messing with the parameters from yesterday’s sketch. Try running it if you’re into processing; very different than the stills.
//tiled130521b
Messing with the parameters from yesterday’s sketch. Try running it if you’re into processing; very different than the stills.
//tiled130521a
//Setup Code is from this sketch:
//http://blog.jamesmakes.com/post/41737671314/int-value-opacity-int-threshold
int[] value, opacity;
int threshold, pIndex;
void setup() {
size(720, 720);
value = new int[width];
opacity = new int[height];
translate(width/2, height/3*2);
threshold = 135;
for (int i=1; i<width; i++){
for (int j=1; j<height; j++){
pushMatrix();
value[i] = int(map(i,1,width,0,255));
opacity[j] = int(map(j,1,height,0,255));
if (opacity[j] < threshold){
stroke(value[int(abs(cos(i)*j))],opacity[int(abs(cos(j)*i))]);
} else {
stroke(value[j],opacity[i]);
}
translate(cos(i)*i/3,cos(j)*j/3);
point(0,0);
popMatrix();
}
}
}
void draw() {
loadPixels();
if (threshold < (width*100)) {
for (int k=width; k<width*height-width; k++) {
pIndex = int(((width*height/2)-width/2)+(k%threshold));
pixels[k] = color(
int(red(pixels[pIndex])),
int(green(pixels[pIndex])),
int(blue(pixels[pIndex])),
int(brightness(pixels[pIndex]))
);
}
threshold = threshold+width;
} else {
threshold = 1;
}
updatePixels();
}
Now is probably a good time to back up your blogs. I’m not giving up, just taking precautions.
1 day ago
//smearedPoints
//Setup Code is from this sketch
int[] value, opacity;
int threshold;
void setup() {
size(720, 720);
value = new int[width];
opacity = new int[height];
translate(width/2, height/3*2);
threshold = 135;
for (int i=1; i<width; i++){
for (int j=1; j<height; j++){
pushMatrix();
value[i] = int(map(i,1,width,0,255));
opacity[j] = int(map(j,1,height,0,255));
if (opacity[j] < threshold){
stroke(value[int(abs(cos(i)*j))],opacity[int(abs(cos(j)*i))]);
} else {
stroke(value[j],opacity[i]);
}
translate(cos(i)*i/3,cos(j)*j/3);
point(0,0);
popMatrix();
}
}
}
void draw() {
loadPixels();
if (threshold < 255) {
for (int k=width; k<width*height-width; k++) {
if (brightness(pixels[k]) > threshold) {
pixels[k-1] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
else {
pixels[k-width] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
}
threshold = threshold+1;
}
else {
threshold = 100;
}
updatePixels();
}
Tiaga is part V of the web audio api minimal synths series.
You can play with the synth here. Since it uses the web audio api, it currently requires the chrome browser.
/** tiaga.pde kawandeep virdee **/ int width=600; int height=600; int t=0; float yval=300; boolean saveFrames=false; void setup() { smooth(); frameRate(15); colorMode(HSB, 360, 100, 100, 100); size(width, height); } void draw() { yval =450+50*sin(radians(5*t)); if (mouseY!=0) { yval=mouseY; } float y = max(height-(yval), 100); float res = height/(y/10); float sat=50; float val = map(height-yval, 0, height, 10, 20); background(234, 5, 100); for (int i=0; i<height; i+=res) { noStroke(); fill(100, 50, val, 2+res); rect(0, y+i, width, 1*i*res); } if (saveFrames) { save("images/"+str(t)+".gif"); } t++; } void keyPressed() { if (key == CODED) { if (keyCode == UP) { println("Start saving frames"); saveFrames=true; } else if (keyCode == DOWN) { println("Stop saving frames"); saveFrames=false; } } } /** synth.js kawandeep virdee **/ var synths = []; var gainVal = 0.03; var qval = 25; function openNotes(){ synths.push(setupSynth(150)); synths.push(setupSynth(100)); synths.push(setupSynth(200)); synths.push(setupSynth(250)); synths.push(setupSynth(300)); } function closeNotes(){ for(var i=0; i<synths.length; i++){ synths[i].source.noteOff(0); } } function updateNotes(pitch, variance){ for(var i=0; i<synths.length; i++){ synths[i].filter.frequency.value = pitch + variance*Math.random(); } } function onNotes(){ for(var i=0; i<synths.length; i++){ synths[i].volume.gain.value=gainVal; } } function offNotes(){ for(var i=0; i<synths.length; i++){ synths[i].volume.gain.value=0; } } function setupSynth(f){ var nodes={}; nodes.source = context.createOscillator(); nodes.source.type=1; nodes.source.frequency.value = f; nodes.filter = context.createBiquadFilter(); nodes.filter.Q.value =qval; nodes.volume = context.createGainNode(); nodes.filter.type=0; //0 is a low pass filter nodes.volume.gain.value = gainVal; nodes.source.connect(nodes.filter); nodes.filter.connect(nodes.volume); //frequency val nodes.filter.frequency.value=400; //reverb nodes.reverb = context.createConvolver(); nodes.volume.connect(nodes.reverb); nodes.reverb.connect(context.destination); nodes.volume.gain.value=0; nodes.source.noteOn(0); nodes.volume.gain.value=0; setReverbImpulseResponse('http://thelab.thingsinjars.com/web-audio-tutorial/Church-Schellingwoude.mp3', nodes.reverb, function() { nodes.source.noteOn(0); }); return nodes; } function setReverbImpulseResponse(url, convolver, callback) { var request = new XMLHttpRequest(); request.open("GET", url, true); request.responseType = "arraybuffer"; request.onload = function () { convolver.buffer = context.createBuffer(request.response, false); callback(); } request.send(); }
(via fyprocessing)
2 days ago
//CMYKsinSplit
//Steup Code is from CMYKsin sketch
float rColor, gColor, bColor, aColor;
int threshold;
void setup() {
size(720, 720);
translate(width/2, height/3*2);
threshold = 135;
for (int i=0; i<width; i++) {
for (int j=0; j<height; j++) {
rColor = abs(cos(i)*width/2);
gColor = abs(sin(j)*height/2);
bColor = abs(cos(i+j)*width/2);
aColor = 255;
stroke(rColor, gColor, bColor, aColor);
pushMatrix();
translate((sin(i))*width/5*2, (sin(j))*height/5*2);
rotate(i);
rotate(j);
point(0, 0);
popMatrix();
}
}
}
void draw() {
loadPixels();
if (threshold < 255) {
for (int k=width; k<width*height-width; k++) {
if (brightness(pixels[k]) > threshold) {
pixels[k-1] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
else {
pixels[k-width] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
}
threshold = threshold+1;
}
else {
threshold = 100;
}
updatePixels();
}
//SpinesOutofSorts
//I pulled the code in setup from this sketch
float rColor, gColor, bColor, aColor;
int threshold;
void setup() {
size(720, 720);
translate(width/2, height/2);
threshold = 135;
for (int i=0; i<width; i++) {
for (int j=0; j<height; j++) {
rColor = abs(cos(i)*width/2);
gColor = abs(sin(j)*height/2);
bColor = abs(cos(i+j)*width/2);
aColor = abs(sin(i+j)*height);
stroke(rColor, gColor, bColor, aColor);
pushMatrix();
rotate(i);
rotate(j);
translate(i/3, j/3);
point(0,0);
popMatrix();
}
}
}
void draw() {
loadPixels();
if (threshold < 255) {
for (int k=width; k<width*height-width; k++){
if (brightness(pixels[k]) > threshold){
pixels[k-1] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
} else {
pixels[k-width] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
}
threshold = threshold+1;
} else {
threshold = 100;
}
updatePixels();
}
//colorGradientLandscape-130513a
int[][] index, rValue, gValue, bValue, opacity;
int threshold;
void setup(){
size(720,480);
threshold = 135;
index = new int[width][height];
rValue = new int[width][height];
gValue = new int[width][height];
bValue = new int[width][height];
opacity = new int[width][height];
for (int i=0; i<width; i++){
for (int j=0; j<height; j++){
index[i][j] = (width*i)+j;
rValue[i][j] = int(map(sin(index[i][j]),abs(sin(j))*-1,abs(sin(i)),0,255));
gValue[i][j] = int(map(sin(index[i][j]),abs(sin(i))*-1,abs(cos(j)),0,255));
bValue[i][j] = int(map(sin(index[i][j]),abs(cos(j))*-1,abs(sin(i)),0,255));
opacity[i][j] = int(map(sin(index[i][j]),abs(cos(i))*-1,abs(cos(j)),0,255));
stroke(rValue[i][j],gValue[i][j],bValue[i][j],opacity[i][j]);
point(i,j);
}
}
}
void draw() {
loadPixels();
if (threshold < 255) {
for (int k=width; k<width*height-width; k++){
if (brightness(pixels[k]) > threshold){
pixels[k-1] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
} else if (brightness(pixels[k]) == threshold) {
pixels[k+width] = color(
int(red(pixels[k-width])),
int(green(pixels[k-width])),
int(blue(pixels[k-width])),
int(brightness(pixels[k-width]))
);
} else {
pixels[k-width] = color(
int(red(pixels[k+1])),
int(green(pixels[k+1])),
int(blue(pixels[k+1])),
int(brightness(pixels[k+1]))
);
}
}
threshold = threshold+1;
} else {
threshold = 0;
}
updatePixels();
}
Some of the amazing works of Adam Ferris will be featured at ACTION GALLERY in Milano on May 25 and in Naples on May 30.
(via adamferriss)
1 week ago